Blog - Smartlaunch

Sony launches two new PS4 controllers dedicated to eSports

Sony has unveiled two officially licensed third-party PS4 controllers, designed specifically with eSports in mind, via its PlayStation Blog. As an added bonus, both have names which make them immediate contenders to win the next series of Robot Wars: the Razer Raiju, and the Nacon Revolution Pro. The Razer Raiju looks … Read more

SL eSports League kicks off

SL eSports League pre-launch tournament at  Blitz-zone Game Center The announcement of Smartlaunch eSports 5.0 today was followed by the release of pictures from the pre-launch of the SL eSports League at Blitz-zone, Bangalore on June 19. Blitz-zone used Smartlaunch eSports 5.0, a state-of-the-art software platform, to manage the tournament. … Read more

Smartlaunch eSports 5.0 launches

Smartlaunch eSports 5.0 boasts powerful game application management JUNE 30, COPENHAGEN, DENMARK The launch of Smartlaunch eSports 5.0  was announced by Adcore ApS  in  Denmark today. Smartlaunch eSports 5.0 comes with long awaited features such as automated game loading and patching in addition to a suite of eSports features including popular game … Read more

Sports arenas tap into the fast-growing eSports market

Team Fusion battles against Team Dignitas during a “League of Legends” tournament in which teams battled for a place in the North American League Championship Series at Riot Games studio in Los Angeles on April 26, 2015.  Not all the games played at the new Golden 1 Center in Sacramento … Read more


Newzoo’s latest round of primary consumer research in 16 countries included an investigation into VR awareness and buying intention, enabling its clients to profile the early VR adopters using 200 demographic, behavioral and spending variables. Across key countries in North America and Europe, an average of 11% of the online … Read more

VRstudios Teams Up With SmartLaunch to Create VR Entertainment Centers Worldwide

by David Jagneaux  The great thing about VR is how versatile it already is across the multiple different devices. You’ve got seated VR experiences at a PC and desk, motion controllers, full body suits, room scale sensors, peripherals that enhance your sense of presence and immersion, and pretty much everything in … Read more