Gaming and Esports are Drivers of the Creative Economy in Indonesia

Gaming and Esports are Drivers of the Creative Economy in Indonesia

A research report published by IMARC Group, titled Indonesia Gaming Market Size, Share, Trends and Forecast by Device Type, Platform, Revenue Type, Type, Age Group, and Region, 2025-2033, provides an in-depth analysis of the industry, featuring insights into the market.

The Indonesia gaming market size was valued USD 3,114.61 Million in 2024. By 2033, this figure is projected to reach around USD 6,367.61 Million, with a compound annual growth rate (CAGR) of 8.27% over the forecast period (2025-2033).

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Indonesia positions gaming and esports as key engines of creative economy growth. Government-backed initiatives aim to expand digital talent, create jobs and strengthen the country’s global competitiveness.

The government’s approach focuses on strengthening the entire gaming and esports ecosystem, including players, commentators, community organisations, event organisers, content creators and a growing range of digital professions linked to the sector.

Experts point to the increasing economic significance of esports, which is generating opportunities across a wide range of sectors, including content production, event management, digital services, technology development and creative entrepreneurship.

The sector’s continued expansion could play an important role in strengthening Indonesia’s creative economy, supporting job creation and enhancing the country’s standing as a growing hub for digital talent and innovation in Southeast Asia.

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